Here’s your chance to be a TRANSFORMER! No kidding, or at least you could experience part of it!
Similar to the game based on the first movie, Revenge of the Fallen will feature two separate campaigns; one depicting the actions of the Autobots, and the other the actions of the Decepticons. The game will expand on the movie plot with additional missions and characters. Unlike its predecessor, Revenge of the Fallen will feature a hub-like, non-linear mission progression; allowing the player to choose what missions they would like to accomplish and where in order to further drive the story.
Source, and guess what – you also have the list of characters playable listed there!
Just like H.A.W.X, it’s all out action for this game.
Once you’re in, it’s pretty much a shooting spree, and the targets are plenty! That also means you’re getting hit by multiple hostiles all at once too! Action packed? YES!
Here’s the game in Single player mode.
The game is simple, it’s all a matter of choosing from the unlocked missions in the briefing room.
And instead of having it in linear campaign mode, you could choose to play the missions again and again.
Of course during parts of the mission (and even within the mission) you will come by various characters from the game, here we have Mikaela. (Hi Megan!!!)
And there the mission starts with a quick brief and showing the character that you’ve chosen for the mission. Each mission also has a timer, you could take your sweet time accomplishing the tasks but getting things done faster allows better accumulation of rewards, such as energons to be used for upgrading your team.
One thing I really like about this game is that their character selection screen uses distinguishable bars for the stats, this is unlike some other game where there bar has no number or separation to make it clear on what level the stats are.
Generally the interface is nice but looks like it was done in a rush. Mission selection wasn’t friendly, having to browse in a NEXT NEXT NEXT manner isn’t cool. At least allow us to rotate the globe or and have mouse-over options or something.
A few other things that I liked about the game was that our characters heal automatically, the rate of healing depends on character. All of them come with primary and secondary weaponry, and even special ability! Ratchet has the special ability to heal fellow bots nearby.
The combo available was awesome, it’s just too many to keep track of. I’m planning to go through the tutorials again, just to widen my repertoire of skills. 🙂 The basic skill of convert, climb, run, jump, whack with melee and ranged weapons are good enough to get you through the game.
I noted that if the final hit on a bot is on the head, you’ll get a “HEADSHOT” reward – but seriously, what’s the point of headshot when you still need to finish the HP of the target?
And there’s the TIME EXTENSION thing, hit the tiny blue icon you come by and get a 10 second extension. WTH? From my experience, these targets not worth the hassle. +10 seconds, not counting the time to spot, reach, shoot? I think +30 second reward is reasonable but not 10.
Graphics and Sound
Graphically the game was superb, The 3D engine was used even in some of the cutscenes, here’s Demolisher…..
… and here’s Optimus Prime…
… and here’s BumbleBee in one of the pre-mission discussion. (Yes, it’s scripted).
The other graphical aspects I like about the game was that objects like electricity poles, trees and lamp posts are breakable. The transformation process was awesome as well, check out the next video.
The game wasn’t a slacker in the sound department either, I love the sound of the transformation, the gun fire and even the voice used for the characters! Looks like Peter Cullen’s involved in the game too!
The only thing I wasn’t satisfied about was the graphic options available. There’s only 2! Yup, first one being to set the QUALITY to HIGH or LOW. And the next one being Anti-aliasing, and AA settings are not available in HIGH quality mode. So in total there’s only 4 modes, Low, no AA. Low 2x AA. Low 4x AA and High (which I think comes with 4x AA or more).
Anyway, I played the game on high-details with a GTX295 graphic card with dual-GPU mode disabled, so it’s essentially a GTX260.
Network / Online Gaming
Multiplayer was really fun, and unlike H.A.W.X, T:RofT comes with 5 multiplayer modes – Deathmatch, Team Deathmatch, One Shall Stand, Control Points and Battle for the Shards.
The multiplayer mode makes you feel even more like being another transformer, going up against a bunch of Decepticons and using the vehicle mode to escape overwhelming odds or just going around to search and destroy.
Connectivity seems to be very good, even with my lowest-package Streamyx ADSL connection. Can you imagine playing a fragging game with lag?
I know the connection is good when I can frag well, check it out!
Here’s another video of the action, this time in multiplayer mode.
Too bad I made a mistake in the capturing, didn’t realize unregistered version of FRAPS had a 30 second limitation and missed out the one I pwned some dude in close combat. 🙂
And the down side? NO LAN! WTH?!?!?! Damn, must I connect to the Internet just to have a game? I mean really, the game missed the opportunity to be a hot LAN-game!
It would’ve been nice to also include a VS AI mode. I think all games should have a vs AI mode, like Counter playing vs bot teams. It’ll be damn nice to go solo against a team of bot Decepticons. 🙂
I have to admit that I’m a real sucker for fast-paced action games, this is one of them. 🙂
I have no idea how close is game to the movie as I haven’t watched the show. The story didn’t matter to me, the action alone was more than enough to keep me playing.