Gameplay is straight forward as usual, it starts off with the mission briefing.
After that it’s off you go with the mission to whoop some ass.
After that it’s done. Sure, this might sound like I’m trying to skimp on the details but that’s pretty much missions in StarCraft games are. Legacy of the Void missions are primarily “Destroy this (or those) so we could do something” missions, with a few missions where you control characters on a map, running around hope not to die.
The best part about Legacy of the Void is the Spear of Adun. Unlike Heart of the Swarm where your focus is upgrading Queen of Blades with some ability, the Spear of Adun is the Protoss vessel that is able to aid the combatants on ground. In reference to the “mission summary” post above, solarite is the reward from each mission and you get more with bonus objectives completed.
With the solarite, you will able to customize the support ability from Spear of Adun.
In between games there’s always the various section of the command area and various conversations available.
Within the war council is where you will be able to choose the units that will be available for you. For each unit type, you get to choose 1 of 3 factions. Units like Reaver, Carrier, Dark Archon and Dragoon from StarCraft made comeback, but the Scout is not available in missions though the enemy units have them running around.
I totally enjoyed the game, the missions are pretty much like the other StarCraft II series but they’re fun nonetheless and the Spear of Adun and unit choice add-on totally changes the gaming experience.
The Spear of Adun in particular, is capable of turning tides or in case of easier difficulty settings, helps you end game a lot faster. 😛