Kworld, a pioneer in audio and multimedia technology, today announced a new series of Hi – Res audio sets, S33 and S34, which is the industry’s first in – ear headset developed specifically for both gaming and music with impressive features including Hi – Res Audio and enhanced bass, available for console and PC designed to scale to gamers’ needs and preferences as well as music lovers who cannot compromise on sound quality.
“Kworld is always keen to provide the best experience to our users, and with continuous growth of mobile gaming, we developed the in-ear headphones offering ultimate gaming and music listening experience that is also portable” said Stimson Wang, CEO of Kworld.
S33
Available for $54.99 MSRP
The Hi-Res S33 gaming and music headphone is designed to reproduce Hi-Res Audio, allowing users to hear music the way it was intended, offering greater-than-CD sound quality, high resolution audio files that reveal subtle details in your music. S33 headphones bring you an outstanding listening experience no matter where you are.
The 9mm dynamic driver maintains drive force for deep bass and clear mids which delivers pure immersive audio excitement during game time and the twisted tangle-free cable and in-line remote and mic provide easy, hassle-free handling.
S33 comes with high density memory foam tips (S,M) and ergonomically silicone foam earbuds (S,M,L) ensure an optimal custom fit, while providing superior noise isolation. The high density memory foam tips maximum comfort when worn for extended listening and gaming sessions.
S34
Available for $59.99 MSR
The main differences between S33 and S34 are dual air chambers structure and 10mm driver unit in S34. Its dual air chamber reflex enclosure helps produce lower bass response as well as provide better control for increased audio accuracy. The 10mm drivers in S34 promise high-fidelity audio with a wide sound stage, along with passive noise cancelation for a decent listening experience.
Pricing and Availability
S33: USD $54.9
S34: USD $59.9
Worldwide availability – December 2016.