To accelerate production of its computer-animated feature films and short film content, Pixar Animation Studios is licensing a suite of NVIDIA technologies
related to image rendering, the companies announced today.
The multi-year strategic licensing agreement gives Pixar access to NVIDIAâ€™s quasi-Monte Carlo (QMC) rendering methods. These methods can make rendering more efficient,especially when powered by GPUs and other massively parallel computing architectures.
â€œNVIDIA and Pixar have worked together for years to improve workflows in content creation,â€ said Steven Parker, vice president of engineering and CTO of rendering technology at NVIDIA.
â€œWith NVIDIAâ€™s QMC sampling technology, Pixar can accelerate its creative process while continuing to produce visual imagery and animation of the very highest standard.â€ â€œPixar has long used NVIDIA GPU technology to push the limits of what is possible in animation and the filmmaking process,â€ said Steve May, vice president and CTO at Pixar. â€œNVIDIAâ€™s particular QMC implementation has the potential to enhance rendering functionality and significantly reduce our rendering times.â€
As part of the agreement, NVIDIA will also contribute ray-tracing technology to Pixarâ€™s OpenSubdiv Project, an open-source initiative to promote high-performance subdivision surface
Pixar Licenses NVIDIA Technology for Accelerating Feature Film Animation evaluation on massively parallel CPU and GPU architectures. This will enable rendering of complex Catmull-Clark subdivision surfaces in animation with unprecedented precision.