I must admit that despite being one that’s quite the anime buff, I’ve not played any JRPG (That’s Japanese Role-Playing Game) and Omega Quintet is a first for me – No more JRPG virgin! Yay!
Now I don’t mean to make this article sound like a confession booth but I must admit also that when I took the title for review, I thought this would most likely be a lousy game using anime-style (Japanese animation) art as a selling point so my expectations were low, really low.
The first thing that caught my attention was the games introduction, man it was like watching an anime.
OK so at the start I didn’t know what to expect of the game but the overall experience was very satisfying, I must say that the game is very well crafted. Starting off, you get 2D characters engaging in conversation over various scenario for you to get into the story.
Omega Quintet takes place in a world that’s devastated by a phenomenon known as the â€œBeep,â€ when all hope seems lost, there rose a special selected few that are able to fend off the Beep with their powers of singing and combat. These special ladies are called “Verse Maidens” and their power seem to be drawn from the supporting crowd as their combat is being broadcast to a live audience.
So yeah there you have it, sounds funny right? Heck I thought it sounded cheesy but heck, the story was really entertaining. The conversations are cute and witty, though the main character (the one you play) seems to be an emotionless or should I say, he’s the typical male protagonist in any harem anime (Think Ichika from ã‚¤ãƒ³ãƒ•ã‚£ãƒ‹ãƒƒãƒˆãƒ»ã‚¹ãƒˆãƒ©ãƒˆã‚¹ Infinite Stratos) that has absolutely no feeling or extremely insensitive towards the female-kind despite being surrounded such pretty specimens.
In any case, the characters are pretty much like the usual girl characters found in anime – there’s the fun girl, the worrisome, the easily depressed, the serious Tsundere (Think Hinagiku from ãƒãƒ¤ãƒ†ã®ã”ã¨ãï¼ Hayate the Combat Butler) and the extremely slow and soft spoken (Think Nozomi from è¿·ã„çŒ«ã‚ªãƒ¼ãƒãƒ¼ãƒ©ãƒ³! Mayoi Neko Overrun). Sorry I can’t make exact character reference to all of them so I’ll only state those that I think comes really close to the characters.
The story unfolds itself as you proceed with mission and events and I must say it’s quite engaging and once a major milestone is completed you finish an episode, yup it’s like an anime series! (Un)Fortunately it’s not your 25-minute episode, I spent some 10 hours to complete 4 episodes and I’m somewhere about 12 hours into the game and half way through Episode 5.
Back to the part about entertaining story – yes it is, I love the conversations as they were funny and the developers didn’t forget about touching moments too. So you get it by now, it’s a JRPG involving Idols (not the religious type), music, and a whole bunch of other things, including some ecchi elements.
The gameplay is 3D, you navigate a character across the map to fulfil mission objectives. You interact with the environment, engage in combat, level up, pick up items and so on. The character sprite you control depends on which character you set as the leader.
As always with such 3rd person view, the left controller moves the character while the right controller changes the view angle. Going too low an angle will result in the character covering up and hurl some remark at you, quite cute actually.
One thing I love about this game is the sheer amount of tutorials available and they appear right before you are able to use a certain feature or function, and you are able to refer to the manual any time you want from the database.
Once in combat mode, the game goes into a 3D fight scene. Omega Quintet’s fight scene is turn-based and it is very detailed, your character is able to execute both spells and skills for attack and defense, an some turns give certain advantage and this advantage applies to the AI as well.