Very simple – I’ve decide to do some DirectX 11 benchmark of my own. 😀
Unigine’s DirectX 11 Engine
Unigine Corp. today announced release of the first DirectX 11 benchmark “Heaven” that is based on its proprietary Unigine™ engine. The company has already made a name among the overclockers and gaming enthusiasts for uncovering the realm of true GPU capabilities with previously released “Sanctuary” and “Tropics” demos. Their benchmarking capabilities are coupled with striking visual integrity of the refined graphic art.
The computer setup used.
|Processor||AMD Athlon II X2 250|
|RAM||OCZ 1066mhz 4GB Dual-Channel Kit|
|Graphic Card||PowerColor Radeon HD5770|
|Monitor||20″ Dell Ultra-sharp Wide-screen LCD|
|Power Supply||Gigabyte Odin GT 550w|
|Operating System||Windows Vista Home Basic 32bit|
|Driver Version||ATi Catalyst 9.10|
Here’s the comparison, between DX10, DX11 and DX11 with tessellation enabled. First table for 4xAA 4xAF. Tests were done at 1680 x 1050 resolution.
|DirectX 11 with tessellation||16.4||414|
Second table for 0xAA 4xAF.
|DirectX 11 with tessellation||21.4||540|
From what we can see here is that the new DirectX 11 actually has performance improvements instead of being more resource demanding.
I believe things could only get better, games with DirectX 11 support could have more eye-candy without taking a performance hit, which is pretty much how it was for the past many generations of new DirectX releases. This also means cards like HD5770 would have the performance gap between cards like the HD4890.
Bear in mind that DirectX 11 is still at its infancy as of now and Heaven is probably the only engine that actually utilizes it. 🙂 Feel free to download it and try it yourself. I only wish I have a bigger monitor or a faster HD5xxx series card to do more tests.